//以下代码在JDK1.4下通过 //编译:Javac MyPanel.java //运行:java MyPanel //Made By Qiukai //注重:启动后,在窗口中点鼠标反键选择开始游戏进行 import java.awt.*; import java.awt.event.*; import java.util.*; import javax.swing.*; public class MyPanel extends JFrame { public int FPS; public Thread newthread; public static boolean swit; MouseListener ml=new C(); KeyListener kl=new D(); JPopupMenu jmp; JMenuItem jmi; letter myletter; Random r; int isTypedSum; int isOmittedSum; int isWrongTypedSum; int width,height; float percent; Toolkit KT; public static void main(String args[]) { new MyPanel(); } public MyPanel() { KT=this.getToolkit(); width=KT.getScreenSize().width; height=KT.getScreenSize().height; this.setSize(new Dimension(width,height)); this.setContentPane(new A()); this.show(); FPS=100; isTypedSum=isOmittedSum=isWrongTypedSum=0; percent=0f; r=new Random(); } class A extends JPanel implements Runnable { public A() { this.setBackground(Color.pink); addComponents(); sta(); } public void sta() { newthread=new Thread(this); newthread.start(); myletter=new letter(MyPanel.this); myletter.randomLetters(); } public void run() { while(newthread!=null) { this.repaint(); try { Thread.sleep(FPS); }catch(InterruptedException e) { System.out.println(e.toString()); } } } public void addComponents() { MyPanel.this.addKeyListener(kl); jmp=new JPopupMenu(); jmi=new JMenuItem("开始游戏"); jmi.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { isTypedSum=isOmittedSum=isWrongTypedSum=0; swit=true; sta(); } }); jmp.add(jmi); jmi=new JMenuItem("结束游戏"); jmi.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { stop(); swit=false; } }); jmp.add(jmi); jmp.addSeparator(); jmi=new JMenuItem("增加字母数字"); jmi.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { if(myletter.exist_letter_num==9); else myletter.exist_letter_num++; myletter.randomLetters(); } }); jmp.add(jmi); jmi=new JMenuItem("加快下落速度"); jmi.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { for(int i=0;i<myletter.exist_letter_num;i++) myletter.speed[i]++; } }); jmp.add(jmi); jmp.addSeparator(); jmi=new JMenuItem("减少字母数字"); jmi.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { if(myletter.exist_letter_num==1); else myletter.exist_letter_num--; myletter.randomLetters(); } }); jmp.add(jmi); jmi=new JMenuItem("减缓下落速度"); jmi.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { for(int i=0;i<myletter.exist_letter_num;i++) { if(myletter.speed[i]>1) myletter.speed[i]--; } } }); jmp.add(jmi); MyPanel.this.addMouseListener(ml); } public void paintComponent(Graphics g) { super.paintComponent(g); int sum; int showPercent=0; if(swit) { myletter.paintLetters(g); sum=isTypedSum+isWrongTypedSum+isOmittedSum; if(sum==0) { percent=0f; showPercent=0;} else { percent=(float)isTypedSum/sum; showPercent=(int)(percent*100); } g.drawString("击中"+isTypedSum+" 错击"+isWrongTypedSum+" 漏掉"+isOmittedSum+" 正确率"+showPercent+"%",200,200); } else { g.drawString("击中"+isTypedSum+" 错击"+isWrongTypedSum+" 漏掉"+isOmittedSum+" 正确率"+showPercent+"%",200,200); } } }
class C extends MouseAdapter { public void mousePressed(MouseEvent e) { showPopup(e); } public void mouseReleased(MouseEvent e) { showPopup(e); } public void showPopup(MouseEvent e) { if(e.isPopupTrigger()) jmp.show(e.getComponent(),e.getX(),e.getY()); } }
class D extends KeyAdapter { public void keyPressed(KeyEvent e) { char key=e.getKeyChar(); if(isTyped(key)) {
} else {
} } public boolean isTyped(char key) { for(int i=0;i<myletter.exist_letter_num;i++) { if((char)(key-32)==myletter.cc[i].charAt(0)) { isTypedSum++; myletter.reStart(i); return true; } } isWrongTypedSum++; return false; } }
public void stop() { newthread=null; } }
class letter { MyPanel game; final int Max; boolean let[]; int X[]; int Y[]; int speed[]; int exist_letter_num; int XY[]; int ini; StringBuffer c[]; String cc[]; Random ran=new Random(); Color mycolor[]={Color.red,Color.green}; int aa[]; public letter(MyPanel game) { Max=9; //将字母最多设置为9个。此数为不可改变的。 this.game=game; let=new boolean[Max]; XY=new int[Max]; ini=50; initArray(); exist_letter_num=3; //初始化,刚开始落下字母的个数。 } public void initArray() { for(int i=0;i<Max;i++) { let[i]=false; XY[i]=ini; ini+=70; } } public void randomLetters() //随机产生n个不同数字的值。 { X=new int[exist_letter_num]; Y=new int[exist_letter_num]; speed=new int[exist_letter_num]; aa=new int[100]; for(int i=0,n=0;i<exist_letter_num;i++)//通过9个不同的位置来随机产生字母出现的坐标位置。 { aa[n]=ran.nextInt(9); if(i!=0) { while(check(aa,n)) { aa[n]=ran.nextInt(9); } } X[i]=XY[aa[n]]; Y[i]=ran.nextInt(11)-10; speed[i]=ran.nextInt(8)+1; let[aa[n]]=true; //保存下放字母的位置。 n++; } randomStrings(); } public void randomStrings() { c=new StringBuffer[exist_letter_num]; cc=new String[exist_letter_num]; while(true) { for(int i=0;i<exist_letter_num;i++) { c[i]=new StringBuffer(); cc[i]=new String(); c[i].setLength(1); c[i].setCharAt(0,(char)(ran.nextInt(26)+65)); cc[i]=""+c[i]; } if(checkChar(c)) break; } } public boolean checkChar(StringBuffer c[]) { if(exist_letter_num==1) return true; for(int i=0;i<exist_letter_num-1;i++) for(int j=i+1;j<exist_letter_num;j++) { if(c[i].equals(c[j])) return false; } return true; } public boolean check(int aa[],int n) { for(int i=0;i<n;i++) for(int j=i+1;j<=n;j++) { if(aa[i]==aa[j]) return true; } return false; } public void paintLetters(Graphics g) {
for(int temp=0;temp<exist_letter_num;temp++) { g.setColor(mycolor[ran.nextInt(2)]); g.fill3DRect(X[temp],Y[temp],20,20,true); g.setColor(Color.blue); g.drawString(cc[temp],X[temp]+5,Y[temp]+15); Y[temp]+=speed[temp]; if(Y[temp]>game.height) //当字母消失后,重新给初始位置和速度。 { game.isOmittedSum++; reStart(temp); } } } public void reStart(int temp) { Y[temp]=ran.nextInt(11)-10; speed[temp]=ran.nextInt(8)+1; reStartX(temp); reStartStr(temp); } public void reStartX(int temp) { int cause; Label:while(true) { cause=ran.nextInt(9); for(int i=0;(i<exist_letter_num)&(i!=temp);i++) { if(cause==aa[i]) continue Label; } break; } X[temp]=XY[cause]; aa[temp]=cause; } public void reStartStr(int temp) { StringBuffer sb; String s; Label2:while(true) { sb=new StringBuffer(); sb.setLength(1); s=""; sb.setCharAt(0,(char)(ran.nextInt(26)+65)); s+=sb; for(int i=0;i<exist_letter_num&i!=temp;i++) { if(s.equals(cc[i])) continue Label2; } break; } cc[temp]=s; } }
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