这个程序主要是想了下怎么样让游戏中的敌人自己行走,但是又不会固定在两点往返徘徊,我用的方法是随机方向,而且走的一步不可以和前一部的方向相反,希望高手们多多指点.也希望高手们可以指教下编写简单游戏的一些技术.
/*上海工程技术大学 02211031 朱昀, email: milo_zy@sohu.com*/
#include "graphics.h" #include "stdlib.h" #include "dos.h" #include "bios.h" #define LEFT 0x4b00 #define RIGHT 0x4d00 #define DOWN 0x5000 #define UP 0x4800 #define ESC 0x011b #define ENTER 0x1c0d /*2墙壁,1可以移动地方,3自己,4敌人*/ int a[15][20]={2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2, 2,1,1,0,0,0,1,0,1,0,0,0,1,1,1,1,1,1,0,2, 2,1,2,2,2,1,1,2,1,1,0,0,0,1,1,4,1,1,0,2, 2,1,1,0,2,1,1,2,0,1,1,2,2,2,2,2,0,0,0,2, 2,4,1,0,2,1,1,2,1,1,1,0,1,1,1,1,0,1,1,2, 2,1,2,1,2,1,1,2,1,3,2,2,1,1,1,1,2,2,1,2, 2,1,2,1,2,1,1,1,1,1,1,1,1,0,0,0,1,1,1,2, 2,1,2,1,0,1,1,1,1,2,1,0,1,2,2,2,1,1,1,2, 2,1,0,1,0,1,2,1,1,2,1,0,1,2,1,1,4,1,1,2, 2,1,0,2,0,1,2,1,1,2,1,0,1,2,1,1,1,1,1,2, 2,1,0,2,1,1,2,1,1,2,1,0,2,2,1,0,0,0,1,2, 2,1,1,2,1,1,2,1,1,2,1,0,2,1,1,2,2,1,1,2, 2,1,2,2,1,2,2,1,1,1,1,0,1,4,1,2,0,0,1,2, 2,1,0,0,0,0,0,4,0,1,1,0,1,1,1,1,0,0,1,2, 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2};/*数组就是地图*/ strUCt play /*游戏中人物的结构体*/ { int x; int y; }; struct play you,them[5]; int sum=0;/*统计吃的豆子个数,吃满50颗就算胜利*/ int xx[5][2];/*判定敌人方向用的结构体*/ int false=0; void TimeDelay(unsigned long microsec) /*延时函数 传入微秒数*/ { union REGS r; r.h.ah=0x86; r.x.cx=microsec>>16; r.x.dx=microsec; int86(0x15,&r,&r); } drawblackdou(int x,int y)/*吃豆子的函数*/
begain()/*开始函数*/ {int i,j; sleep(1); for(i=0;i<15;i++) for(j=0;j<20;j++) if(a[i][j]==2)/*代表墙壁*/ { setfillstyle(SOLID_FILL,BLUE); bar(100+j*20-10,100+i*20+10,100+j*20+10,100+i*20-10); } else if(a[i][j]==3)/*代表自己*/ { setcolor(RED); circle(100+j*20,100+i*20,9); } else if(a[i][j]==4)/*代表敌人*/ { setcolor(GREEN); circle(100+j*20,100+i*20,9); } else if(a[i][j]==0)/*代表豆子*/ { setcolor(YELLOW); circle(100+j*20,100+i*20,3); } you.x=5;you.y=9;/*敌人也自己的开始坐标*/ them[0].x=2;them[0].y=15; them[1].x=4;them[1].y=1; them[2].x=8;them[2].y=16; them[3].x=12;them[3].y=13; them[4].x=13;them[4].y=7; } void movethem(struct play *them)/*敌人移动的过程*/ {int i,loop; randomize(); for(i=0;i<5;i++) { if(you.x==them[i].x&&(them[i].y+1)==you.y) them[i].y++; else if(you.x==them[i].x&&(them[i].y-1)==you.y) them[i].y--; else if(you.y==them[i].y&&(them[i].x+1)==you.x) them[i].x++; else if(you.y==them[i].y&&(them[i].x-1)==you.x)/*只要控制者在身边就立即靠上去*/ them[i].x--; else { loop: xx[i][0]=rand()%4+1;/*这里的方向采取随机赋值,原则是新的方向不可以和原来的方向相反*/ if(xx[i][0]==1&&xx[i][1]==2xx[i][0]==2&&xx[i][1]==1) goto loop; if(xx[i][0]==3&&xx[i][1]==4xx[i][0]==4&&xx[i][1]==3) goto loop; xx[i][1]=xx[i][0]; if(xx[i][0]==1)/*四个方向*/ {them[i].x--; if(a[them[i].x][them[i].y]==2)/*假如碰墙壁的话就回到原来的地方等待随机的方向*/ {them[i].x++;goto loop;} } else if(xx[i][0]==2) {them[i].x++; if(a[them[i].x][them[i].y]==2) {them[i].x--;goto loop;} } else if(xx[i][0]==3) {them[i].y++; if(a[them[i].x][them[i].y]==2) {them[i].y--;goto loop;} } else if(xx[i][0]==4) {them[i].y--; if(a[them[i].x][them[i].y]==2) {them[i].y++;goto loop;} } } } } fun(struct play *them)/*移动中的判定*/ { int i; setcolor(0);/*把敌人的老位置删除*/ for(i=0;i<5;i++) circle(them[i].y*20+100,them[i].x*20+100,9); movethem(them);/*根据控制者的位置来决定敌人的移动方向*/ } win()/*胜利的话*/ { cleardevice(); settextstyle(0,0,4); while(!kbhit()) { setcolor(rand()%13+1); outtextxy(200,200,"YOU WIN!"); delay(1000); } } false1()/*失败画面*/ { cleardevice(); settextstyle(0,0,4); while(!kbhit()) { setcolor(rand()%13+1); outtextxy(180,200,"GAME OVER!"); delay(1000); } } loseyes()/*判定是否失败*/ {int i; for(i=0;i<5;i++) if(them[i].x==you.x&&them[i].y==you.y) false=1;/*假如失败的话*/ }
main() {int gd=DETECT,gm; int key,i; initgraph(&gd,&gm,"c:\tc"); cleardevice(); begain();/*开始画面*/ while(1) { while(!kbhit()) { setcolor(GREEN);/*重画敌人*/ for(i=0;i<5;i++) circle(them[i].y*20+100,them[i].x*20+100,9); TimeDelay(280000); fun(them);/*处理敌人*/ for(i=0;i<5;i++) if(them[i].x==you.x&&them[i].y==you.y) false=1;/*假如失败的话*/ loseyes();/*判定是否失败*/ if(false) break; } if(false) break; key=bioskey(0); setcolor(0);/*把自己原来位置的人给删除掉*/ circle(100+you.y*20,100+you.x*20,9); if(key==ESC) break; else if(key==UP)/*这里开始的判定主要是是否吃到豆子和碰到墙壁*/ {you.x--; if(a[you.x][you.y]==2) you.x++; else if(a[you.x][you.y]==0) drawblackdou(you.x,you.y);} else if(key==DOWN) {you.x++;if(a[you.x][you.y]==2) you.x--; else if(a[you.x][you.y]==0) drawblackdou(you.x,you.y);} else if(key==RIGHT) {you.y++;if(a[you.x][you.y]==2) you.y--; else if(a[you.x][you.y]==0)
drawblackdou(you.x,you.y);} else if(key==LEFT) {you.y--;if(a[you.x][you.y]==2) you.y++; else if(a[you.x][you.y]==0) drawblackdou(you.x,you.y);} if(sum==50) break; setcolor(RED);/*执行了一次键盘后再画出自己的位置*/ circle(100+you.y*20,100+you.x*20,9); loseyes();/*自己走上去碰到敌人的可能*/ if(false) break; } if(sum==50)/*吃满豆子了*/ if(false) closegraph(); }
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