这只是五子棋的一个排列判定,只能输入坐标两人对仗. 缺少图象函数和鼠标函数;
请指点怎样才能让它选择重玩和鼠标函数的的写法 ,
请多多指教!!!
#include"stdio.h" #include"math.h" #define NUM1 5 /*改变棋盘的宽 要大于4*/ #define NUM2 5 /*改变棋盘的长 要大于4*/ #define W 27 /*比NUM1*NUM2+1大的数*/ #define V 28 /*比NUM1*NUM2+2大的数 W不能等于V */ main() { static int a[NUM1][NUM2],b[NUM1][NUM2],c[NUM1+1][NUM2+1]; /*c数组比a,b大 第一横和列作为坐标 方便输入*/ int x,y,i,j,m,n,f=1; int p=0; int zuo_biaox=0,zuo_biaoy=0;
for(zuo_biaox=1;zuo_biaox<NUM1+1;zuo_biaox=zuo_biaox+1) c[0][zuo_biaox]=zuo_biaox-1; for(zuo_biaoy=1;zuo_biaoy<NUM2+1;zuo_biaoy=zuo_biaoy+1) c[zuo_biaoy][0]=zuo_biaoy-1;
for(p=0;p<=NUM1*NUM2;p=p+1) {int e=1; int m1=1,n1=1,t1=0,s1=0,flag1=0,flak1=0,z1=0; int m2=1,n2=1,t2=0,s2=0,flag2=0,flak2=0,z2=0; int m3=1,n3=1,t3=0,s3=0,flag3=0,flak3=0,z3=0; int m4=1,n4=1,t4=0,s4=0,flag4=0,flak4=0,z4=0; f=-f; if(f<0) printf("A: inputx&y:\n"); if(f>0) printf("B: inputx&y:\n"); scanf("%d %d", &x,&y ); if((x>=NUM2)(y>=NUM1)) /*坐标不能超过棋盘格数*/ {f=-f;printf("the number is too big !\n");continue;} if(c[y+1][x+1]!=0) /*已下棋的坐标不能再输入*/ {f=-f;printf("you can not put here!\n");continue;} i=x; j=y; if(f<0){c[j+1][i+1]=1,c[0][0]=1;} if(f>0){c[j+1][i+1]=2,c[0][0]=2;} if(f<0) /*判定a 数组*/ {a[j][i]=1; for(e=1 ;e<=4;e=e+1) {switch(e) {case 1: /*判定前后数值是否与自己相同*/ while ((m1<=5)&&(flag1==0)) {if(a[j][i+m1]/1==1) {m1=m1+1, t1=t1+1,printf("t1=%d \n",t1);} else flag1=1; } while ((n1<=5)&&(flak1==0)) {if(a[j][i-n1]/1==1) {n1=n1+1,s1=s1+1,printf(" s1=%d \n",s1);} else flak1=1; } z1=s1+t1+1; if(z1>=5) {p=W ;e=10;} break; case 2: /*判定上下数值是否与自己相同*/ while ((m1<=5)&&(flag2==0)) {if(a[j+m2][i]/1==1) {m2=m2+1, t2=t2+1,printf("t2=%d \n",t2);} else flag2=1; } while ((n2<=5)&&(flak2==0)) {if(a[j-n2][i]/1==1) {n2=n2+1,s2=s2+1,printf(" s2=%d \n",s2);} else flak2=1; } z2=s2+t2+1; if(z2>=5) {p=W ;e=10;} break; case 3: /*判定右倾斜数值是否与自己相同*/ while ((m3<=5)&&(flag3==0)) {if(a[j-m3][i+m3]/1==1) {m3=m3+1, t3=t3+1,printf("t3=%d \n",t3);} else flag3=1; } &nbs
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